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PORTFOLIO
SENIOR TECHNICAL ENVIRONMENT ARTIST & VFX ARCHITECT

UE5 Tech Validation & Benchmark
Real-Time Tech Validation. Benchmarked Nanite, Lumen, MetaHuman & Filmbacks for production readiness. Validated pipeline integration and performance within a team environment at SkyBox Labs during early UE5 adoption.

Houdini HDA - Procedural Cliff Generation
Some personal experiments to test multiple Houdini systems together - TOP's, Copernicus, HDA's, and Height Fields.

Houdini HDA - Procedural Cliff Generation
Some personal experiments to test multiple Houdini systems together - TOP's, Copernicus, HDA's, and Height Fields.

Houdini HDA - Procedural Cliff Generation
Some personal experiments to test multiple Houdini systems together - TOP's, Copernicus, HDA's, and Height Fields.

UE5 Developed Realtime Landscape Creation System
This is a realtime walkthrough of a procedural environment I created using a toolset designed by myself for Rapid Terrain creation. It uses components from the Landmass plugin and creates non-destructive terrains in UE. Also, I've created automaterials for both landscape and assets using textures taken from my own backyard to create the look of everything in the project. Every asset and texture is handmade by me as well as the systems to create the landscape. Every asset has been optimized to run Nanite as efficiently as possible and maintain the hightest possible FPS.

UE5 Megascans, Lumen, Nanite Render Tests
This was an early test using my self-built UE5 terrain generation tool and automaterial setups. Assets are from Megascans.

Snow Piercer - Houdini Environment Creation
I was the CG Supervisor for Snow Piercer S01 and defined the workflows for creating large scale procedural environments in Houdini and built all the terrains myself to demonstrate this workflow.

UE5 Relighting, Atmospherics, & Post Processing
A UE5 Sequencer Animation using marketplace assets, where I wanted to test Relighting and giving the environments a vastly different feel from their original look. I created a handful of shots to experiment with this approach. This was just for fun, nothing serious here.

UE5 Relighting, Atmospherics, & Post Processing
A UE5 Sequencer Animation using marketplace assets, where I wanted to test Relighting and giving the environments a vastly different feel from their original look. I created a handful of shots to experiment with this approach. This was just for fun, nothing serious here.

VFX Demo Reel - CG Supervisor
This is my 2019 Demo Reel showcasing my works from the last several years in VFX for Feature Film & Episodic TV as CG Supervisor, Asset Lead, & Senior 3D Artist

UE4 - Environment Creation
Experimenting as I learn to navigate Sequencer Animation and real-time workflows.

UE4 - Environment Creation
Experimenting as I learn to navigate Sequencer Animation and real-time workflows.

UE4 - Experimenting with Realtime Ocean system
Experimenting with Realtime Ocean system which was new to UE at the time.

Blender Ocean Material Creation
I was in the mood to make waves. Trying to get a realistic ocean feel in Blender.

UE4 Early Lumen Test
Lumen had just released and I wanted to try it out right away of course.
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