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With 25+ Years of Experience, I bridge the gap between battle-proven Feature Film VFX disciplines and Modern Real-Time Game Tech using Unreal Engine 5, Agentic AI Pipelines, and Procedural Workflows. Remote-First.

  • In-Game & Cinematics  Materials, Lighting, & FX 

  • Physically Based Lighting Setups

  • Level Design & Layout

  • Advanced PBR Material Setups

  • Ultra Dynamic Sky & Weather Customization

  • Chaos Destruction (Real-time & Sequencer)

  • Niagara Particles & Fluids

  • Procedural Content Generation

  • Houdini UE5-HDA Development

  • Agentic Based Tool Development

  • Advanced Generative A.I. Workflows

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