top of page

With 25+ Years of Experience, I bridge the gap between battle-proven Feature Film VFX disciplines and Modern Real-Time Game Tech using Unreal Engine 5, Agentic AI Pipelines, and Procedural Workflows. Remote-First.
-
In-Game & Cinematics Materials, Lighting, & FX
-
Physically Based Lighting Setups
-
Level Design & Layout
-
Advanced PBR Material Setups
-
Ultra Dynamic Sky & Weather Customization
-
Chaos Destruction (Real-time & Sequencer)
-
Niagara Particles & Fluids
-
Procedural Content Generation
-
Houdini UE5-HDA Development
-
Agentic Based Tool Development
-
Advanced Generative A.I. Workflows
bottom of page