An early UE5.x Tech Art experiment to stress test a variety of technologies and benchmark performance. Made a cool little video out of it. This is done with a small team, working in a games environment as an Environments Team Lead / Tech Artist / Senior 3D Generalist.
This is a realtime walkthrough of a procedural environment I created using a toolset designed by myself for Rapid Terrain creation. It uses components from the Landmass plugin and creates non-destructive terrains in UE. Also, I've created automaterials for both landscape and assets using textures taken from my own backyard to create the look of everything in the project. Every asset and texture is handmade by me as well as the systems to create the landscape. Every asset has been optimized to run Nanite as efficiently as possible and maintain the hightest possible FPS.