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This is a realtime walkthrough of a procedural environment I created using a toolset designed by myself for Rapid Terrain creation. It uses components from the Landmass plugin and creates non-destructive terrains in UE. Also, I've created automaterials for both landscape and assets using textures taken from my own backyard to create the look of everything in the project. Every asset and texture is handmade by me as well as the systems to create the landscape. Every asset has been optimized to run Nanite as efficiently as possible and maintain the hightest possible FPS.




This was an early test using my self-built UE5 terrain generation tool and automaterial setups. Assets are from Megascans.


I was the CG Supervisor for Snow Piercer S01 and defined the workflows for creating large scale procedural environments in Houdini and built all the terrains myself to demonstrate this workflow.


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